My take on Robert Pattinson. Wanted to push my facial anatomy knowledge as well as realtime hair creation skills so figured a likeness was a perfect challenge for that.
Sculpted in Zbrush with Faceform's Wrap and Photoshop for pores displacement shenanigans. Textured in Substance Painter. Hair textures were generated with Xgen and Arnold in Maya and then haircards were placed with the help of George Sladkovsky's awesome plugin. Rendered in Marmoset Toolbag 4&5.
I can't thank Georgian enough for all his invaluable feedback, guidance and overall support throughout the process <3 Please go and check him out if you haven't already!
https://www.artstation.com/nimlot
https://www.patreon.com/c/nimlot/membership
Also big thanks to all my fellow students and friends who helped me along the way. You all are incredible!